![]() A massive Hierarchy offensive forced the Alliance fleets to retreat beyond Vela, stranding the science expedition, who went in to hiding. In the last phase of the war between the Alliance of Free Stars and the Hierarchy of Battle Thralls, an Earthling ship discovered an ancient Precursor subterranean installation in the Vela star system. Whereas the first Star Control stores most of its lore in the instruction manual, Star Control II continues the story with a rich in-game experience, playing through events after the Alliance is defeated by the Hierarchy. ![]() Plot ĭiscussion with various characters is an important aspect in the game, and advances the game's story. The game vastly expands on the characters and backstory from the first game, with each species having their own characteristic conversational quirks, music, and even display fonts. These conversations also reveal secrets and information about the galaxy. The interactive dialog options help advance the story, with branching conversations similar to other adventure games. ![]() ![]() More rarely, a planet will feature an interactive alien race, who the player can engage with as a potential friend or foe. Players must manage their risk as they explore, as planets with more dangerous hazards usually feature more valuable resources, which are vital to upgrade the player's fleet. The player navigates their star map, with over 500 stars and 3800 planets to potentially visit. Exploration often involves travelling to stars, landing on planets, and gathering resources. Īfter a brief opening sequence, the player is given near total freedom to explore the galaxy at large. The only ship unique to the story mode is the player's capital ship, which is upgraded as the player gains new technology and resources. In the story mode, the player is limited to the ships they can gain from sympathetic alien races, whereas Super Melee includes every ship in both Star Control games. This combat mode can be played separately in a two-player battle mode called Super Melee. Each ship has unique weapons, maneuvers, and secondary abilities, and winning a battle requires a combination of ship selection and skill. One-on-one spaceship battles take place in real-time, based on the core gameplay of the original Star Control. The main gameplay elements are exploring the galaxy, gathering resources, building a fleet, defeating enemy ships, and conversing with aliens. The player's goal is to free Earth from the evil Ur-Quan, by recruiting aliens to help. It features ship-to-ship combat based on the original Star Control, but removes the first game's strategy gameplay to focus on story and dialog, as seen in other adventure games. Star Control II is an action-adventure science fiction game, set in an open universe. The Captain's ship enters the Sol System at the beginning of the game. A sequel, Star Control 3, was released back in 1996. The 3DO code was ported to PC as The Ur-Quan Masters. The source code of the 3DO port was licensed under GPL-2.0-or-later in 2002, the game content under CC-BY-NC-SA-2.5. The game was ported to the 3DO by Crystal Dynamics in 1994 with an enhanced multimedia presentation, allowed by the CD technology. Released to critical acclaim, Star Control II is widely viewed today as one of the greatest PC games ever made, and has appeared on numerous publications lists of the greatest video games of all time. This game features exoplanet-abundant star systems, hyperspace travel, extraterrestrial life, and interstellar diplomacy, with the game featuring 25 different alien races that can be communicated with. It was developed by Toys for Bob ( Fred Ford and Paul Reiche III) and originally published by Accolade in 1992 for MS-DOS. Star Control II: The Ur-Quan Masters is a 1992 video game, the sequel to Star Control.
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